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/09.10.06./
Yep as the title sez some ppl have put up concept arts from the new POP game for the PS3. If ya wanna have a look how the Prince will probably look like go HERE.
...I found it quite interesting, though was kinda dissapointed.
thanx for
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/03.09.06./
Confirmed: Prince of Persia Swinging to Wii
Ubisoft is bringing the linen-clad warrior to Nintendo's new system after all.
by David Adams
August 7, 2006 - Last week Ubisoft delighted Nintendo fans by announcing it will support the launch of Nintendo Wii with seven titles, including entries from popular franchises Far Cry and Rayman. In the midst of all the news were hints -- largely from what looked to be announcements from Ubisoft France -- that Prince of Persia would also climb onto Nintendo's new console. The company's official press release, however, was distinctly Prince-free.
Will the sandy acrobatic scion make his way to the Wii or not? It turns out he will.
"I can confirm that a game based on the popular Prince of Persia franchise is one of many titles Ubisoft has in development for Nintendo's Wii," a spokesperson for Ubisoft told IGN today. "At this time we can not provide an official date for the game or any additional information about it."
According to the spokesperson, the Prince project was left off last week's announcement because it will not be a Wii launch title; the company does not have release timing or details for the game just yet.
Ubisoft previously stated that it has more, still unannounced titles in development for Nintendo's new generation console.
Of course, the Prince's sword-swinging, acrobatic moves could be an easy fit for the Wii controller, even if Ubisoft opts out of the controller-to-sword mapping it initially attempted with Red Steel.
Ubisoft will be showcasing some of its Wii titles at the Games Convention 2006 in Leipzig, Germany later this month. IGN will, of course, be on hand for up-to-date reports
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/29.01.06./
I think they bring back the feeling of the TT very nicely. Go here!
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/22.12.05./
I think I literally fell down of my chair watching this...
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/21.12.05./
I have recently bought some gaming newspapers in hope of finding some new info bout TTT. Sadly i only found the same info that has been running round the internet in tha past month. Though I found some interesting news 'bout a possible sequel to TTT! It's still VERY much in the future...but one can only hope.
In other stuff a nice interview with the "father of POP." Mr. Jordan Mechner:
At the end of the interview Jordan Mechner stated that he will go back to filmmaking having acomplished TTT. Right now he's writing the script for the upcoming Prince of Persia movie, for Disney and Jerry Bruckheimer. The movie will be made by the crew of The Pirates of the Caribbean, and the filming process will begin in 2006. Though Ubisoft is still holding up a place for Jordan in the possible sequel to the Prince of Persia TTT.
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The theatrical trailer for POP:TTT
Go
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/21.11.05./
--> POP:TTT commercial
--> POP:TTT video
--> In other news, i delayed the deadline for the contest. There won't be a deadline until we have enought entries...so you don't have to rush...(god that came out kinda fierce
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/17.11.05./
I wonder if Jordan Mechner ever thought that his humble yet innovative side scroller would one day become a multi-million dollar franchise, spawning a truck load of iterations, with the last two releases - The Sands of Time (SOT) and Warrior Within (WW) being the most popular of the lot. SOT was received extremely well by people all over because of it's fairy-tale like appearance. A proud yet likeable prince whose acrobatics would put the Cirque du Soleil performers to shame, excellent platforming interspersed with health doses of combat (which many felt was a bit weak, however I do not share those sentiments), and a story line which left a warm fuzzy feeling in your stomach.
The game surprisingly didn't do as well as the developers expected it to, and so developers Ubisoft decided to sprinkle it with tons of violence, carnage and a prince who calls women "Bitches" and decapitates enemies while listening to Godsmack. This game was geared solely towards the mature crowd, but felt sorely short of the standards set by its predecessor. Even though this game was marred by a crap load of backtracking and boring boss fights, it did however provide us with immensely gratifying combat, courtesy the "Free Form Combat System".
So now Ubisoft has two prince games, under their belt, both with their own strengths and weaknesses. Like most (greedy) developers today, Ubisoft decided to milk the franchise even further by introducing a new game that'll merge the platforming and enjoyable aspects of SOT, with the violent combat from WW. This is how Prince of Persia: The Two Thrones (TTT) was born. It's too early to decide the fate of this game, but as of now let's take a peek at TTT, Ubisoft's third and most probably final foray into Persia.
A brand new episode of Persian Idol
The story of TTT picks up from where WW left off, with you and Kaileena (the Empress of time) returning to Babylon (your kingdom) from the Island of Time. Instead of being given a prince's welcome, you're greeted by a kingdom torn apart by war. As if that wasn't bad enough, Kaileena gets kidnapped while you're taken prisoner. In order to save you she sacrifices herself and unleashes the Sands of Time. Hunted by your own people, you take to the streets to extract revenge on your enemies, and figure out who dares mess with Babylon. The main draw of this game will be that it'll allow you to play as the Prince as well as his alter ego; the Dark Prince. The Prince has unknowingly corrupted his personality by messing around with all that sand and this has given birth to his sadistic and savage alter ego.
Besides allowing players to play as both personas, TTT will add a few new gameplay mechanics, never seen before in a POP game. The first being Stealth kills which will allow players to hide in shadows and all sorts of nooks and corners, so they can creep up and eliminate their foes a la Sam Fisher, only in a more disturbing way. In order to perform a Quick kill, you'll have to play a mini-game, like in God of War. Press all the right buttons and the prince will annihilate his foes before they know what hit them. Screw up and you'll have to indulge in good old fashioned one-on-one. While this sounds good, what sounds even better is that the Dark Prince kills will be a lot more visceral and gory, thanks to the dagger-tailed chain (think the Blades of Chaos from God of War), a whip-like weapon he'll wield that'll make Persian salad of his foes.
Another interesting element is the addition of Chariot Races. Now don't think this is going to be Grand Theft Babylon, with you jacking up any chariot you see on the roads. It's been introduced to provide respite from all the platforming and killing. How this plays out is yet to be seen, but knowing POP games it'll probably end up being frustrating yet enjoyable.
Visually TTT will incorporate the vibrant world of SOT with the dark and morbid look of WW. Unlike it's predecessors, where 90 per cent of the game took place in Castles, Bird cages, Caves etc; TTT will make Babylon your playground allowing you to jump across roof tops, wall run across homes, dodge in and out of streets and more. As always the prince will look extremely nimble, thanks to some nifty fluid animations. Yuri Lownethal will reprise his voice as the Prince, while Robin Atkin Downes (Prince in WW) will verbally portray the Dark Prince. Axing the metal tunes, TTT has decided to go back to its Persian routes by hiring Stuart Chatwood, (SOT's composer) to compose the game's background score.
Till now, from what we've seen and heard, TTT looks promising enough, but like the saying goes, "Never judge a game by it's marketing tactics/press releases", we'll keep our fingers crossed till we get to prince around in Babylon.
Platform: PC, Xbox, PS2
Genre: Action Adventure
Expected: December 1, 2005
Developer: Ubisoft Montreal
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/15.11.05./
I tried snooping around the net for some info 'bout the POP:TTT, but found only small amount. Though the official page for the game looks REALLY awesome and there are quite good information about the characters.
All the info about the POP:SOT movie is still more than a year old so nothing new yet.
OK so now some good news: THE PC VERSION OF POP:TTT WILL BE RELEASED ON THE 6TH OF DECEMBER...or somewhere around that time.
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/14.11.05./
Vgcats: POPSOT1, POPSOT2
Penny-Arcade: Better not said, Best everything, Discomfort
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/14.10.05./
October 10, 2005 - For glory and a father's praise the noble Prince of Persia plunged an ancient dagger of untold power into a mystical Hourglass to free the very grains of Time itself.
"Power and beauty," the treacherous Vizier promised. "Open the Hourglass and behold the greatest wonder in the world." But from that broken prison the Sands of Time spilt forth to work unspeakable horror on the land.
Before his eyes, trembling, his father the king retched and turned from stalwart ruler to a waking nightmare of ash and dark magic. Thereafter every man and beast caught in the cloud of Time's deadly wake transformed into a similar being of mindless malevolence. But the Prince was not to be cast aside so lightly. And least of all by some unruly beach.
With dagger in hand and unlikely partner in tow, he battled against the many ravages of Time, a sultan's perilous palace, and even the Vizier and his reckless ambition. He is the Prince of Persia. It fell to him to right his own wrongs and undo the inadvertent crime he had committed.
In the end the Prince recaptured the Sands and reversed the flow of Time to a point before the catastrophe spun forward. He vanquished the Vizier and secured an honest future for himself. Peace at last, it would seem.
But fate was not to be cheated.
The Prince's life was promised -- his death foretold. No man or noble can rewrite what has been written. So out of a celestial void beyond the sight of mortals came an unstoppable warrior: the Dahaka. Dark and powerful, the invincible fist of fate was ruthlessly single-minded. It crushed the Prince's defenses and chased his grace across the breadth of this world. Day and night it hunted to claim Fate's prize, to kill the Prince of Persia. He was meant to die when the Sands escaped, and Fate would settle for nothing less than death now.
But the Prince had proved himself a champion and feared no enemy. For ten years he warred. For ten years he was hunted. Battle hardened, the Prince and a group of loyal men sought the Empress of Time herself. If possible, he'd travel far back before she created the Sands and prevent his eventual undoing from ever being made.
The adventure wasn't easy, but the Prince prevailed, slew the Dahaka, and found himself a new passion, the Empress Kaileena herself. Then it ended.
No more fighting. No more pitfalls. No more traps. No more beasts. No more villains. No more monsters. No more Sands. Ahead was home and nothing but rest and life. After so many years of death he would at last return to his people and the land he loved. To Babylon he sailed. There he'd live and eventually claim his kingship over his liege lords and their bannermen. But the Ocean of Time was disturbed and the ripple traveled further then even he could see...
His sails unfurled in the light wind and his cutter's bow pitched gracefully over the soft waves that rolled into Babylon's port. He sailed true between the massive juts of cliff that protected his city from the open sea. Stone as old as the world marked the entrance to his home. The sprawl of Babylon and its signature tower that reached toward the seat of God appeared before him.
Something is wrong.
Suspicion grew to panic when his small vessel was met not by cheers and the embrace of family, but by fire and arrows. The walls of his homeland stretched up against him then, vicious and foreign. He was not safe, nor was Kaileena beside him.
Moments passed, but each carried a new volley of rock and wood and his ship soon heaved and broke beneath the assault. Both heir and empress fell into the swirling sea and once again our Prince found himself drifting helplessly toward some unknown fate, only now lost to the bay of his upbringing and missing the hand of his beloved.
One instant of fire and sea and peril reawakened the champion. He came home seeking respite and found only terror -- terror that will either kneel before him or become his undoing. For this is his city and his kingdom. He is its heir. No one takes it. And some dirty bastard is going to pay for that boat, too."
That is how The Two Thrones, Ubisoft's third and final entry in the Sands of Time trilogy, begins.
The Prince never screams "bitch" and there is no inappropriately rocking music. The developers, you see, are retrieving Sands of Time's wonder that Warrior Within lost. While that game focused largely on the self-centered exploits of a brooding gymnast, Sands of Time was plainly classic. Warrior Within's Prince wanted little more than personal salvation, but Sands of Time's tried on several occasions to sacrifice himself for others. Now we're back to that. Now the Prince is once again fighting to save his city, his family, his people, and his kidnapped love. He's the hero and not some random jerk.
Seconds after the cutscenes end players are swept through a broken city. The Babylonians are scattered, but battle can be heard raging deep within the many intricately designed streets. Off in the distance the clatter of steel and wood and flesh breaks the deep menacing silence that has encircled the Prince. The initial levels are made to create a sort of lifeless horror. But soon enemies will appear clad in unfamiliar armor.
Who is it that dares war against Babylon? Part of the game's allure is unraveling that mystery -- finding out who's fighting your people and why. Of course, the Prince could have just asked somebody, but then that'd take the fun out of stabbing people in the neck.
When Ubisoft kicked off Two Thrones it asked itself, "Will people really need the Sands from the beginning?" Probably not. So like Warrior Within and Sands of Time, Two Thrones starts our Prince off without any superpowers. Gamers even begin weaponless! Eventually we'll find ourselves caught in another Sand-driven catastrophe that tears into the heart of Babylon and corrupts the Prince. That one scene includes major plot twists that'll all tie up some 12 to 15 hours later when the game ends.
At certain points throughout Two Thrones the Prince will lose control to the Sand corruption that takes him and the Dark Prince will arise. A brutal monster, this entity has been designed by Ubisoft to assist in slowly revealing the mystery behind the Prince of Persia by highlighting his darker motivations and comparing them against the lighter, more conventional hero we've known for years. We learn about Dr. Jekyll by seeing more of Mr. Hyde.
The two disparate Princes should create a very compelling story, narrated now by the non-Monica Bellucci Kaileena and accented by the excellent in-game vocals of Sands of Time's Yuri Lowenthal. The Princes also add a new layer of gameplay. Light Prince was designed with a sense of urgency and immediacy built into his character's segments. He's a champion, to be sure, but he's alone in his own city and hunted by an unknown army. The Dark Prince, on the other hand, is the hunter. He assaults enemies, ripping the sand right out of them to replenish his own life much like Warrior Within's Wraith did.
Dark Prince also comes with the dagger-tailed chain, a whip-like weapon he uses to mercilessly hack and slash foes, choke and suffocate the unaware, swing from high poles and ledges, and even latch onto faraway blocks. The Prince, though, is still the main character. And now that he's back to being truly heroic, he's been outfitted with some new moves to enhance his base set of skills. We're talking specifically about the quick kills.
The integration of quick kills directly into level design creates an appreciable sense of empowerment that really excites us. Prince will leap and run through conventional platforming segments and then gracefully extend a very satisfying flow by initiating the quick kills. In this way they accent the base gameplay, not usurp it.
Quick kills are built off a contextual sneaking mechanic with one simple rule: if they don't see you, they can be killed immediately. Since most of the game uses a great deal of multi-planed environments with varying heights, they usually won't see you, which means the quick kills happen quite a bit.
No. It's not Splinter Cell. It's not a slow, methodically paced game of cautious forward movement. Please feel free to run around like a maniac cutting people into pieces. Wall-run, vault over a chasm, land with your dagger in somebody's neck, and continue. Be fast, be quick. Just go, go, go.
It's even possible to wrap two quick kills together, which offers twice the reward. The speedy deaths and emphasis on finesse play off the Prince's acrobatic qualities without feeling like a cumbersome addition of more action simply because such games apparently need more.
There are still Sand Powers and two-weapon fighting (the dagger is the only main weapon, however), but by encouraging players to use the Prince's abilities to initiate quick kills, which inherently enhance the existing platforming, the game designers have really taken strides toward melting the previously contrasting platforming and action segments together.
Even when we weren't leaping onto the backs of enemies, we still found the basic platforming challenging. Eventually we were presented with a particularly cool segment that featured concrete slabs sliding on tracks in timed patterns. We ran up walls as they shifted in and out of nooks, leapt over floors that would soon fall out below us, and then caught distant crumbling ledges to pull ourselves up to relative safety. It was classic Prince.
There are new platforming traps, though. Giant saws swung out of the grounds and walls of many rooms at us, and only small openings were there for us to roll through. The dagger plant let us run along walls and then slam our dagger into preset areas where we could pause and continue our run to either side, do a vertical leap, or vault off in another direction. But that didn't save us from the arrow traps that shoot walls of sharp death across floors Indiana Jones would have been loath to cross. Then there were the spiked floor tiles that flipped out of the ground, and shudders that acted as jumping points. But it's actually what we barely played that really interested us.
Frankly, the boss fights in Warrior Within weren't very good. This is because too many of the bosses shared the same patterns. Not so in Two Thrones. Ubi demonstrated a bit more of the jawless brute and how careful platforming and quick kills had to be used to topple him. Further along Prince will encounter completely different enemies. Ubi mentioned the twins with a smile and a flying enemy with a great deal of oohs and ahs. Even the final boss will be a surprise, they say. Between those and the traditional Prince gameplay will also come the occasional chariot race sewn into appropriate areas where the Prince might need to flee or chase. The one we played was nicely done and heavily emphasized scripted wow moments like crashes, boarding enemies, and death defying jumps. Very cool. Very fast.
The game also promises the addition of more puzzles. Ubisoft told us to expect around 10, with three major ones taking priority. At least one of those will feature a cooperative aspect that has the Prince and a computer controlled partner working in tandem to reach an end. We saw another that involved positioning a series of massive stone slabs on horizontal and vertical axes to eventually build an elaborate stair so that Prince could reach the top. Like before, each puzzle incorporates platforming and action.
Everything we saw in Two Thrones impressed us. Ubisoft has omitted all the trashy metal and poor voice of Warrior Within and put the series back on its beautiful track. The open sprawl of Babylon transitions nicely into cavernous interiors and posh Persian halls. The narrative is also exciting and the new gameplay devices that accentuate the established platforming -- as opposed to a more obtuse combat system that starkly contrasts it -- has us very happy. And with more diverse bosses, scripted on-rails segments and multiple puzzles, Two Thrones definitely looks like the action platformer devout fans of Sands of Time have been waiting for. It's the one we're all about anyway.
/14.10.05./
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(09.10.05.)
Ok, it's not that new...I just found it. The info was told in 2004. march...but it's still kinda interesting.
"The second bit of news came out of Hollywood, where legendary producer Jerry Bruckheimer has bought the film rights to The Sands of Time. The deal came after an article in Variety reported that negotiations were under way.
Speaking to GameSpot at D.I.C.E., Prince of Persia creator Jordan Mechner confirmed that the deal has been finalized and that he will write the script. "To make a movie from the game is coming full circle. I wrote the script of the game to be a great game experience," said Mechner. "Now I leave that behind and will write a script for a great movie."
Speaking to Variety earlier, Mechner gave a hint as to what a Prince of Persia film would look like. "Rather than do a straight adaptation, we're taking some cool elements from the game and using them to craft a new story, much as Pirates of the Caribbean did with the theme park ride," said Mechner.
The Bruckheimer deal is just the latest in a flurry of game-film-rights acquisitions, and it comes just one day after Soul Calibur was optioned by American Pie producer Warren Zide.
By Tor Thorsen
Posted Mar 4, 2004 3:15 pm PT"
"Ubisoft today announced the official subtitle for the newest chapter in its update of the Prince of Persia franchise. Prince of Persia: The Two Thrones will be released this December on the Xbox, PlayStation 2, GameCube, and PC. The Two Thrones sequentially follows Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within as the third installment in the series based on the 1989 PC classic.
The Two Thrones may be an appropriate title for the Prince, whose path to ruling his kingdom has been impeded by his increasingly split personality. A "dark prince" spirit is slowly overtaking the acrobatic hero.
"Prince of Persia: The Two Thrones will allow players to explore the two different sides of the Prince's divided soul," said Yannis Mallat, executive producer for The Two Thrones. "The Prince will battle with his inner demons and explore his alter ego. He'll struggle with the boundaries between good and evil in his quest to regain his rightful place as ruler of Babylon."
In addition to the Prince's fragmented psyche, The Two Thrones offers chariot combat, more urban outdoor environments, and a second playable character.
Ubisoft has also announced a preorder bonus program for gamers willing to part with their dinars early. Those who reserve the Xbox or PlayStation 2 version of the game from EB Games, GameStop, or Game Crazy will receive the Prince of Persia trilogy soundtrack, which includes a code to unlock a hidden sword in The Two Thrones.
Prince of Persia: The Two Thrones has not yet been rated and will retail for $49.99. "
Hm...50 bucks, that's not that bad.
By favour of
Prince
Farah
Devious Comments
--
Don't believe anything you HEAR
just What you SEE,
And you ain't seein Nobody in da Game F***in With ME!
:thumb23646976:
--
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Join the club of the awesome prince: The Prince of Persia
"You're not my destiny!"
--
I'm such a whore...
Giggity Giggity...
--
I'm such a whore...
Giggity Giggity...
--
Join my undead army.
"Opera is when a guy gets stabbed in the back and, instead of bleeding, he sings."
~Ed Gardner
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